Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Lookup material details once in the vertex shader | Dan Goodliffe | 2023-04-27 |
| | | | | ... instead of per texel in the fragment shader | ||
* | Point shaders can all share the same implementation now in a single place | Dan Goodliffe | 2023-04-26 |
| | | | | They all just get `model` from a different place | ||
* | Rename lots of shader files | Dan Goodliffe | 2023-04-15 |
Names and paths still not perfect, but better and the weird name missuse is gone |