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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-15 00:08:20 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-15 00:08:20 +0100
commit48ec3a869029bad34773516df193519a4fe9103a (patch)
tree9539b9a849a2bf5dbb7c407b754d7fae2fcbcfd7 /gfx/gl/shaders/fixedPoint.vs
parentMerge branch 'assimp' (diff)
downloadilt-48ec3a869029bad34773516df193519a4fe9103a.tar.bz2
ilt-48ec3a869029bad34773516df193519a4fe9103a.tar.xz
ilt-48ec3a869029bad34773516df193519a4fe9103a.zip
Rename lots of shader files
Names and paths still not perfect, but better and the weird name missuse is gone
Diffstat (limited to 'gfx/gl/shaders/fixedPoint.vs')
-rw-r--r--gfx/gl/shaders/fixedPoint.vs18
1 files changed, 18 insertions, 0 deletions
diff --git a/gfx/gl/shaders/fixedPoint.vs b/gfx/gl/shaders/fixedPoint.vs
new file mode 100644
index 0000000..0cc8153
--- /dev/null
+++ b/gfx/gl/shaders/fixedPoint.vs
@@ -0,0 +1,18 @@
+#version 330 core
+
+include(`meshIn.glsl')
+include(`materialInterface.glsl')
+
+uniform mat4 viewProjection;
+
+void
+main()
+{
+ FragPos = position;
+ TexCoords = texCoord;
+ Normal = normal;
+ Colour = colour;
+ Material = material;
+
+ gl_Position = viewProjection * vec4(position, 1.0);
+}