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path: root/gfx/gl/shaders/dynamicPointInst.vs
Commit message (Collapse)AuthorAge
* Fix texture usage via materials in shadowsDan Goodliffe2024-08-10
| | | | | This is a mess of a commit much like the shader folder, need a better way of dealing with them.
* We only need 3x3 matrix for model rotation specDan Goodliffe2024-01-13
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* Shader viewPoint now an integerDan Goodliffe2023-12-03
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* Model positions as integersDan Goodliffe2023-11-25
| | | | | Introduces test failure in arcs due to rounding, but I don't want to create a complicated fix as link positions are still floats and hopefully that'll go away... somehow
* Send position and rotation matrix to GPU separatelyDan Goodliffe2023-11-13
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* Lookup material details once in the vertex shaderDan Goodliffe2023-04-27
| | | | ... instead of per texel in the fragment shader
* Point shaders can all share the same implementation now in a single placeDan Goodliffe2023-04-26
| | | | They all just get `model` from a different place
* Fix location of model matrix in vertex shaderDan Goodliffe2023-04-18
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* Add the dynamicPoint shader for instancingDan Goodliffe2023-04-15
Same as dynamicPoint, but the model matrix is a vertex input