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path: root/gfx/gl/shaders/dynamicPointInst.vs
Commit message (Collapse)AuthorAge
* Send position and rotation matrix to GPU separatelyDan Goodliffe2023-11-13
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* Lookup material details once in the vertex shaderDan Goodliffe2023-04-27
| | | | ... instead of per texel in the fragment shader
* Point shaders can all share the same implementation now in a single placeDan Goodliffe2023-04-26
| | | | They all just get `model` from a different place
* Fix location of model matrix in vertex shaderDan Goodliffe2023-04-18
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* Add the dynamicPoint shader for instancingDan Goodliffe2023-04-15
Same as dynamicPoint, but the model matrix is a vertex input