Commit message (Collapse) | Author | Age | |
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* | Send position and rotation matrix to GPU separately | Dan Goodliffe | 2023-11-13 |
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* | Lookup material details once in the vertex shader | Dan Goodliffe | 2023-04-27 |
| | | | | ... instead of per texel in the fragment shader | ||
* | Point shaders can all share the same implementation now in a single place | Dan Goodliffe | 2023-04-26 |
| | | | | They all just get `model` from a different place | ||
* | Fix location of model matrix in vertex shader | Dan Goodliffe | 2023-04-18 |
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* | Add the dynamicPoint shader for instancing | Dan Goodliffe | 2023-04-15 |
Same as dynamicPoint, but the model matrix is a vertex input |