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path: root/gfx/gl/shaders/commonShadowPoint.glsl
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* Geometry shader for single pass shadow mapsDan Goodliffe2024-01-28
| | | | | | | 2D array texture, 4 levels, geometry shader outputs to each layer for a specific band, single scene rendering. Pending massive tidy up.
* We only need 3x3 matrix for model rotation specDan Goodliffe2024-01-13
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* Send position and rotation matrix to GPU separatelyDan Goodliffe2023-11-13
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* Point shaders (shadows) can all share the same implementation now in a ↵Dan Goodliffe2023-04-26
single place They all just get `model` from a different place