Commit message (Collapse) | Author | Age | |
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* | We only need 3x3 matrix for model rotation spec | Dan Goodliffe | 2024-01-13 |
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* | Send position and rotation matrix to GPU separately | Dan Goodliffe | 2023-11-13 |
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* | Point shaders (shadows) can all share the same implementation now in a ↵ | Dan Goodliffe | 2023-04-26 |
single place They all just get `model` from a different place |