summaryrefslogtreecommitdiff
path: root/gfx/gl/shaders/commonPoint.glsl
Commit message (Expand)AuthorAge
* Fix texture usage via materials in shadowsDan Goodliffe2024-08-10
* Pull material detail function into a common fileDan Goodliffe2024-08-10
* We only need 3x3 matrix for model rotation specDan Goodliffe2024-01-13
* Fix output of position data to include model positionDan Goodliffe2023-12-17
* Send position and rotation matrix to GPU separatelyDan Goodliffe2023-11-13
* Lookup material details once in the vertex shaderDan Goodliffe2023-04-27
* Point shaders can all share the same implementation now in a single placeDan Goodliffe2023-04-26