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Commit message (Collapse)AuthorAge
* Use a single buffer for the location/rotation data of all renderable objectsDan Goodliffe2026-03-31
| | | | | | Removes the BufferedLocation and BufferedLocationUpdater mess. Note: appears to break bogie rendering in asset factory test only, same symptom as broken network render test? (out of date buffer data)
* Switch to floating point, camera relative position bufferDan Goodliffe2026-03-10
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* Add BillboardProgram to SceneShaderDan Goodliffe2026-02-28
The implementation is overly simple/incomplete, I'm not even convince what is there is right, but it's a decent start.