Commit message (Collapse) | Author | Age | |
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* | Basic fragment ahader should use final colour to determine clear flag | Dan Goodliffe | 2023-03-14 |
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* | Support for model colours mixed with textures | Dan Goodliffe | 2023-02-24 |
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* | Switch to a deferred lighting based render pipeline | Dan Goodliffe | 2022-11-01 |
| | | | | Tidy-up required. | ||
* | Set v330 core on world shaders | Dan Goodliffe | 2022-10-30 |
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* | dos2unix shader sources | Dan Goodliffe | 2021-02-20 |
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* | Remove spare bits from shaders and tidy up | Dan Goodliffe | 2021-02-20 |
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* | Add support for directional light color and an ambient color | Dan Goodliffe | 2021-02-18 |
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* | Update glsl version and interface | Dan Goodliffe | 2021-02-12 |
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* | Fix issue with normal affecting transparency | Dan Goodliffe | 2021-02-12 |
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* | Big reshuffle | Dan Goodliffe | 2021-01-17 |
Fixes code quality warnings now picked up. |