summaryrefslogtreecommitdiff
path: root/gfx/gl/shader.h
Commit message (Expand)AuthorAge
* String view/constexpr Shader instancesDan Goodliffe2024-01-21
* Reformat with new clang-formatDan Goodliffe2023-11-07
* Swap GLEW for more modern gladDan Goodliffe2023-05-28
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Fix up all the static analyzer warningsDan Goodliffe2023-01-08
* Shaders can be deleted once attached to a programDan Goodliffe2022-11-15
* Restructure how shaders are worked withDan Goodliffe2022-11-03
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
* Refactor to start splitting out UI componentsDan Goodliffe2021-12-13
* Move program handle to its own filesDan Goodliffe2021-12-12
* Split 3D specifics of programs out of a base classDan Goodliffe2021-12-12
* Move GL shared source into it's own class/fileDan Goodliffe2021-12-12
* Create and use a shader program for things with absolute positionDan Goodliffe2021-03-03
* Replace Transform with LocationDan Goodliffe2021-03-03
* Remove now redundent Shader::Source classDan Goodliffe2021-02-20
* m4 based GLSL embeddingDan Goodliffe2021-02-20
* Pass a cppcheckDan Goodliffe2021-02-20
* Custom land and water shadersDan Goodliffe2021-02-20
* Allow setting any uniform in shadersDan Goodliffe2021-02-18
* Support multiple shader programs, set by modelDan Goodliffe2021-02-17
* Remove the weird view/model/camera connectednessDan Goodliffe2021-01-24
* Big tidy up of shader wrapperDan Goodliffe2021-01-24
* Big reshuffleDan Goodliffe2021-01-17