index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
gfx
/
gl
/
shader.h
Commit message (
Expand
)
Author
Age
*
String view/constexpr Shader instances
Dan Goodliffe
2024-01-21
*
Reformat with new clang-format
Dan Goodliffe
2023-11-07
*
Swap GLEW for more modern glad
Dan Goodliffe
2023-05-28
*
Drop .hpp for header only things
Dan Goodliffe
2023-04-29
*
Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
*
Shaders can be deleted once attached to a program
Dan Goodliffe
2022-11-15
*
Restructure how shaders are worked with
Dan Goodliffe
2022-11-03
*
Rename Shader to SceneShader
Dan Goodliffe
2022-11-03
*
Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
*
Refactor to start splitting out UI components
Dan Goodliffe
2021-12-13
*
Move program handle to its own files
Dan Goodliffe
2021-12-12
*
Split 3D specifics of programs out of a base class
Dan Goodliffe
2021-12-12
*
Move GL shared source into it's own class/file
Dan Goodliffe
2021-12-12
*
Create and use a shader program for things with absolute position
Dan Goodliffe
2021-03-03
*
Replace Transform with Location
Dan Goodliffe
2021-03-03
*
Remove now redundent Shader::Source class
Dan Goodliffe
2021-02-20
*
m4 based GLSL embedding
Dan Goodliffe
2021-02-20
*
Pass a cppcheck
Dan Goodliffe
2021-02-20
*
Custom land and water shaders
Dan Goodliffe
2021-02-20
*
Allow setting any uniform in shaders
Dan Goodliffe
2021-02-18
*
Support multiple shader programs, set by model
Dan Goodliffe
2021-02-17
*
Remove the weird view/model/camera connectedness
Dan Goodliffe
2021-01-24
*
Big tidy up of shader wrapper
Dan Goodliffe
2021-01-24
*
Big reshuffle
Dan Goodliffe
2021-01-17