| Commit message (Expand) | Author | Age |
* | Rename lots of shader files | Dan Goodliffe | 2023-04-15 |
* | Fix up all the static analyzer warnings | Dan Goodliffe | 2023-01-08 |
* | Only generate the first N shadow maps which are useful | Dan Goodliffe | 2023-01-07 |
* | Use VertexArrayObject for SceneRenderer | Dan Goodliffe | 2023-01-02 |
* | Single helper for rendering the fullscreen quad | Dan Goodliffe | 2023-01-02 |
* | Add directional light to pointlight test, fix setting of GL_DEPTH_TEST | Dan Goodliffe | 2022-12-30 |
* | Reduce size of shadow map texture | Dan Goodliffe | 2022-12-28 |
* | Generate a single shadow band and region definition | Dan Goodliffe | 2022-12-28 |
* | Initial support for multiple shadow maps in the same texture | Dan Goodliffe | 2022-12-28 |
* | First cut of view scope shadow mapper view | Dan Goodliffe | 2022-12-18 |
* | Fix case of GetViewProjection | Dan Goodliffe | 2022-12-11 |
* | Support fall-back internal framebuffer formats, use smaller and/or standard f... | Dan Goodliffe | 2022-12-08 |
* | Disable depth test, remove unnecesary texture binds and clear for lighting pass | Dan Goodliffe | 2022-12-06 |
* | Increase gBuffer position data to 32bit and drop all the alpha channels | Dan Goodliffe | 2022-12-06 |
* | Explicit ShadowMapper size only, no default | Dan Goodliffe | 2022-12-04 |
* | Generate and use a shadow map | Dan Goodliffe | 2022-12-04 |
* | Split SceneProvider out | Dan Goodliffe | 2022-11-27 |
* | SceneRenderer is a graphics component, not a UI one | Dan Goodliffe | 2022-11-27 |