summaryrefslogtreecommitdiff
path: root/gfx/gl/sceneProvider.cpp
Commit message (Collapse)AuthorAge
* Use LightDirection for calculating/passing all light dir componentsDan Goodliffe2024-10-06
|
* Reformat with new clang-formatDan Goodliffe2023-11-07
|
* Change default light directionDan Goodliffe2022-12-28
| | | | Just so it shows up more clearly in tests
* Generate and use a shadow mapDan Goodliffe2022-12-04
| | | | | Generated when the directional light is specified in the environment call, passed to the directional light shader pass to conditionally illuminate each pixel.
* Initial commit of the shadow map generator and shadows render interfaceDan Goodliffe2022-12-03
| | | | | Lots of hard coding, buggy in places, far from great, but the basics work.
* Split SceneProvider outDan Goodliffe2022-11-27