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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-10-06 12:48:40 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-10-06 14:03:33 +0100 |
commit | 10998a8302b3d7651b4afc046311961eb2dea2c8 (patch) | |
tree | 1b58847ae898f9d3c7fa807bfcaa4b4103d6f35f /gfx/gl/sceneProvider.cpp | |
parent | Add LightDirection class (diff) | |
download | ilt-10998a8302b3d7651b4afc046311961eb2dea2c8.tar.bz2 ilt-10998a8302b3d7651b4afc046311961eb2dea2c8.tar.xz ilt-10998a8302b3d7651b4afc046311961eb2dea2c8.zip |
Use LightDirection for calculating/passing all light dir components
Diffstat (limited to 'gfx/gl/sceneProvider.cpp')
-rw-r--r-- | gfx/gl/sceneProvider.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gfx/gl/sceneProvider.cpp b/gfx/gl/sceneProvider.cpp index 2e8604c..4e271db 100644 --- a/gfx/gl/sceneProvider.cpp +++ b/gfx/gl/sceneProvider.cpp @@ -5,7 +5,7 @@ void SceneProvider::environment(const SceneShader &, const SceneRenderer & renderer) const { renderer.setAmbientLight({0.5F, 0.5F, 0.5F}); - renderer.setDirectionalLight({0.6F, 0.6F, 0.6F}, {-1, 1, -1}, *this); + renderer.setDirectionalLight({0.6F, 0.6F, 0.6F}, {{-quarter_pi, -quarter_pi}}, *this); } void |