| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Avoid UB in calculating member offset | Dan Goodliffe | 2026-03-15 |
| | | | | | Bit hacky; local dummy var to base a fake pointer on. | ||
| * | Shared VAO for all 3 parts of RailVehicleClass | Dan Goodliffe | 2026-03-12 |
| | | | | | | | Rearranges its LocationVertex to be 3 repeated Parts. Adds helpers to glvglVertexArray for useBuffer with various offsets. Render is then an iteration of the meshes and the location data at the nth offset. | ||
| * | Split addAttribsFor away from requiring a buffer to bind | Dan Goodliffe | 2026-03-11 |
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| * | Remove identifier naming lint comments, gl* is fine | Dan Goodliffe | 2026-03-08 |
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| * | Add glVertexArray useBuffer | Dan Goodliffe | 2026-03-07 |
| | | | | | | | Wraps glVertexArrayVertexBuffer automatically getting the buffer name from the argument and deriving the stride from the container's value_type. | ||
| * | Extend glVertexArray with VertexArrayConfigurator | Dan Goodliffe | 2026-03-06 |
| | | | | | DSA version of VertexArrayObject. | ||
| * | Replace basic glVertexArray with a specific class ready for helpers | Dan Goodliffe | 2026-03-04 |
