| Commit message (Collapse) | Author | Age |
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Bit hacky; local dummy var to base a fake pointer on.
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Rearranges its LocationVertex to be 3 repeated Parts. Adds helpers to
glvglVertexArray for useBuffer with various offsets. Render is then an
iteration of the meshes and the location data at the nth offset.
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Wraps glVertexArrayVertexBuffer automatically getting the buffer name
from the argument and deriving the stride from the container's
value_type.
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DSA version of VertexArrayObject.
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