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path: root/gfx/gl/camera.h
Commit message (Expand)AuthorAge
* Template Ray on position typeDan Goodliffe2024-01-07
* Integer cameraDan Goodliffe2023-12-11
* WIP typedefing all the things - headersDan Goodliffe2023-11-07
* Reformat with new clang-formatDan Goodliffe2023-11-07
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Dunno how, but some DOS new lines got in here!Dan Goodliffe2023-04-29
* Remove (as yet) unused members from CameraDan Goodliffe2023-03-19
* Fix up all the static analyzer warningsDan Goodliffe2023-01-08
* Only generate the first N shadow maps which are usefulDan Goodliffe2023-01-07
* No need to store view or unViewDan Goodliffe2022-12-18
* Add Camera method to get the extents of the view frustrum at some distanceDan Goodliffe2022-12-13
* Calculate an accurate up vector for the cameraDan Goodliffe2022-12-13
* Maintain a camera's inverse view projection matrixDan Goodliffe2022-12-13
* Cache unView matrix for unprojecting mouse clicks, update only on camera move...Dan Goodliffe2022-12-12
* Cache view and viewProject matrices, update only on camera movementDan Goodliffe2022-12-12
* Have Camera remember all its propertiesDan Goodliffe2022-12-12
* Make Camera members private with accessors and helpful settersDan Goodliffe2022-12-12
* Fix case of GetViewProjectionDan Goodliffe2022-12-11
* Encapsulate RayDan Goodliffe2022-01-02
* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
* Initial implementation for being able to click in the main window to select s...Dan Goodliffe2021-12-28
* Swap y,z axisDan Goodliffe2021-11-16
* Input stack and logical split of camera controllerDan Goodliffe2021-01-28
* Basic mouse navigationDan Goodliffe2021-01-26
* Big reshuffleDan Goodliffe2021-01-17