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path: root/gfx/gl/camera.cpp
Commit message (Collapse)AuthorAge
* Remove misleading power operator^ on vec2/3Dan Goodliffe2023-12-29
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* Use new calc types in camera extents to address overflowDan Goodliffe2023-12-17
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* Fix clamping to seafloor and add specific testDan Goodliffe2023-12-11
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* Integer cameraDan Goodliffe2023-12-11
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* Send position and rotation matrix to GPU separatelyDan Goodliffe2023-11-13
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* WIP typedefing all the things - sourcesDan Goodliffe2023-11-09
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* WIP typedefing all the things - headersDan Goodliffe2023-11-07
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* Reformat with new clang-format 16Dan Goodliffe2023-04-29
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* Drop .hpp for header only thingsDan Goodliffe2023-04-29
| | | | Half of them acquired a .cpp part anyway
* Remove (as yet) unused members from CameraDan Goodliffe2023-03-19
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* Fix up all the static analyzer warningsDan Goodliffe2023-01-08
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* Only generate the first N shadow maps which are usefulDan Goodliffe2023-01-07
| | | | Note: we don't yet optimise the use of the shadow map texture, each still renders into its own corner
* Tidy Camera::extentsAtDistDan Goodliffe2022-12-29
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* Reduce camera extents to the point they cross the sea floor boundaryDan Goodliffe2022-12-28
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* No need to store view or unViewDan Goodliffe2022-12-18
| | | | view is transient to create viewProjection, unview only needed on unproject
* Add Camera method to get the extents of the view frustrum at some distanceDan Goodliffe2022-12-13
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* Calculate an accurate up vector for the cameraDan Goodliffe2022-12-13
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* Maintain a camera's inverse view projection matrixDan Goodliffe2022-12-13
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* Cache unView matrix for unprojecting mouse clicks, update only on camera ↵Dan Goodliffe2022-12-12
| | | | movement
* Cache view and viewProject matrices, update only on camera movementDan Goodliffe2022-12-12
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* Have Camera remember all its propertiesDan Goodliffe2022-12-12
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* Make Camera members private with accessors and helpful settersDan Goodliffe2022-12-12
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* Fix case of GetViewProjectionDan Goodliffe2022-12-11
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* Encapsulate RayDan Goodliffe2022-01-02
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* Initial implementation for being able to click in the main window to select ↵Dan Goodliffe2021-12-28
| | | | something
* Fix up all remaining warningsDan Goodliffe2021-11-28
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* Swap y,z axisDan Goodliffe2021-11-16
| | | | This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared.
* Input stack and logical split of camera controllerDan Goodliffe2021-01-28
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* Basic mouse navigationDan Goodliffe2021-01-26
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* Big reshuffleDan Goodliffe2021-01-17
Fixes code quality warnings now picked up.