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authorDan Goodliffe <dan@randomdan.homeip.net>2023-11-13 00:17:11 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-11-13 00:17:11 +0000
commit356e874050e5ad5af87b04a2bb01ce34a86640bb (patch)
treec3f2a5d548340821378f6d79b03c81bd63382282 /gfx/gl/camera.cpp
parentRefactor BufferedLocationT to use a callback (diff)
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Send position and rotation matrix to GPU separately
Diffstat (limited to 'gfx/gl/camera.cpp')
-rw-r--r--gfx/gl/camera.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/gfx/gl/camera.cpp b/gfx/gl/camera.cpp
index 6a0359c..15f76c4 100644
--- a/gfx/gl/camera.cpp
+++ b/gfx/gl/camera.cpp
@@ -8,10 +8,9 @@
Camera::Camera(Position3D pos, Angle fov, Angle aspect, Distance zNear, Distance zFar) :
position {pos}, forward {::north}, up {::up}, near {zNear}, far {zFar},
- projection {glm::perspective(fov, aspect, zNear, zFar)},
- viewProjection {projection * glm::lookAt(position, position + forward, up)},
- inverseViewProjection {glm::inverse(viewProjection)}
+ projection {glm::perspective(fov, aspect, zNear, zFar)}, viewProjection {}, inverseViewProjection {}
{
+ updateView();
}
Ray
@@ -25,8 +24,8 @@ Camera::unProject(const ScreenRelCoord & mouse) const
void
Camera::updateView()
{
- viewProjection = projection * glm::lookAt(position, position + forward, up);
- inverseViewProjection = glm::inverse(viewProjection);
+ viewProjection = projection * glm::lookAt(origin, forward, up);
+ inverseViewProjection = glm::inverse(projection * glm::lookAt(position, position + forward, up));
}
Direction3D