| Commit message (Collapse) | Author | Age |
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Automatically applies correct rounding with float to int operations, adjusts test
expectations accordingly.
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Introduces test failure in arcs due to rounding, but I don't want to create a complicated
fix as link positions are still floats and hopefully that'll go away... somehow
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Half of them acquired a .cpp part anyway
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This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared.
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Simpler, unbinds the transformation matrices for location, now done just in the shader.
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Wow. This commit is too big. It:
* splits obj loaded meshes into individual named objects.
* moves obj to mesh(es) code into new file obj.impl.cpp, removing the
clutter from mesh
* removes Physical for providing the wrong level of abstraction
* bit of a hack to adjust loaded models to offset rail vehicle bogeys to
0 centre, and then applies their calculated position to the mesh
All in all, quite a lot of mess... But the result is the rail vehicle
bogeys now follow the rails quite authentically.
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