| Commit message (Collapse) | Author | Age |
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Creates mesh per surface based on a single buffer of all vertices and a collection of per surfuce indices.
Makes ColourBias a uniform instead of a vertex attribute.
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Before doing vertex normal recalc only, not on every insert
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the process
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Declutters the class for terrain related things
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This is all in the wrong place, it shouldn't be part of the network interface.
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Asserts the resulting triangle pair would be both still face up, not the case if the original
triangles do not form a convex polygon
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Works with integer positions, first template param allows forcing to N dimensions
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previous face
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First may already have a surface in the case of a join
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Existing terrain contains enough nodes, assumes input surface is flat.
For non-flat requires, submit several surfaces.
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