summaryrefslogtreecommitdiff
path: root/game
Commit message (Collapse)AuthorAge
...
* Rename rdiv to ratio and add a vec2 overrideDan Goodliffe2022-11-18
|
* Remove useless GeoData default constructorDan Goodliffe2022-11-14
|
* Restructure how shaders are worked withDan Goodliffe2022-11-03
| | | | Needs a tidy-up
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
|
* Setting texture unit on bindDan Goodliffe2022-10-30
| | | | Always sets the target unit before binding, allows specifying the unit
* Implement extending a network to join link endsDan Goodliffe2022-10-28
|
* Implement extending a network into open spaceDan Goodliffe2022-10-28
|
* Move findDir into member function findNodeDirectionDan Goodliffe2022-10-28
|
* Rename shadowing variableDan Goodliffe2022-10-22
|
* Tidy network node insertion/searchingDan Goodliffe2022-10-22
|
* Add free extend builder with placeholder network supportDan Goodliffe2022-10-15
|
* Network candidate linksDan Goodliffe2022-10-14
| | | | | Returns a collection of links/nodes without adding them to the network, suitable for displaying in the UI during a design/build process
* Standard typedefs for MeshDan Goodliffe2022-10-13
|
* Standard typedefs for LinkDan Goodliffe2022-10-13
|
* Standard typedefs for NodeDan Goodliffe2022-10-13
|
* Search node network without creating temporary nodes on the heapDan Goodliffe2022-10-13
|
* Support searching node network by vec3 positionDan Goodliffe2022-10-13
|
* Add candidateNodeAt, returns a network node why may not be part of the networkDan Goodliffe2022-10-11
|
* Fix return type of network link factoriesDan Goodliffe2022-10-11
|
* Add a rather dumb builder for joining nodesDan Goodliffe2022-10-08
|
* Move addStraight to impl.hDan Goodliffe2022-10-08
|
* Add addStright to Network which looks up StraightLink in the network typeDan Goodliffe2022-10-08
|
* Split network intersect ray functions and return specific typesDan Goodliffe2022-10-08
|
* Add support for searching a network for a ray intersectionDan Goodliffe2022-10-02
|
* Latest clang-formattingDan Goodliffe2022-10-02
|
* Link functions for testing if a ray clicks themDan Goodliffe2022-08-29
|
* We know the last param is distance nowDan Goodliffe2022-01-16
|
* Progressive constructors for RayTracerDan Goodliffe2022-01-13
|
* Fix up includesDan Goodliffe2022-01-13
|
* Ray Trace cursor clicks to terrain surfaceDan Goodliffe2022-01-10
|
* Tweak ray tracer calls to account for scaleDan Goodliffe2022-01-08
|
* Initial commit GeoData ray tracerDan Goodliffe2022-01-07
|
* GeoData::quad works in world coordinatesDan Goodliffe2022-01-06
|
* Extracting finding a surround geo quad into separate functionDan Goodliffe2022-01-04
|
* Support for querying terrain height in GeoDataDan Goodliffe2022-01-03
|
* Encapsulate RayDan Goodliffe2022-01-02
|
* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
|
* Separate geographic data (GeoData) from its visual representation(s) (Terrain)Dan Goodliffe2022-01-02
|
* Cache allows multiple key partsDan Goodliffe2022-01-01
|
* Initial implementation for being able to click in the main window to select ↵Dan Goodliffe2021-12-28
| | | | something
* Refactor to start splitting out UI componentsDan Goodliffe2021-12-13
|
* Move TickDuration to its own filesDan Goodliffe2021-12-13
|
* Fix up all remaining warningsDan Goodliffe2021-11-28
|
* Enable all Jason Turner recommended warningsDan Goodliffe2021-11-26
|
* Include stb directlyDan Goodliffe2021-11-25
|
* Swap y,z axisDan Goodliffe2021-11-16
| | | | This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared.
* Fix warnings produced by new clang-tidyDan Goodliffe2021-05-02
|
* Implement goto so nodeDan Goodliffe2021-03-16
| | | | Encompasses determining a route and a distance to travel
* Allow activities to be changed when doing themDan Goodliffe2021-03-16
|
* Create GameState, the single global for the root of everythingDan Goodliffe2021-03-15
|