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* Join links in rail graphDan Goodliffe2021-02-14
* Correctly scaled railsDan Goodliffe2021-02-14
* Floating point seconds TickDurationDan Goodliffe2021-02-14
* Construct an Arc from three pointsDan Goodliffe2021-02-14
* Single function for generating the rail link meshDan Goodliffe2021-02-07
* Factor a lot of maths and stuff into utilityDan Goodliffe2021-02-07
* Links have length, ends have entry directionDan Goodliffe2021-02-07
* Fix up the maths in creating curved railsDan Goodliffe2021-02-06
* Initial commit adding curved rail piecesDan Goodliffe2021-02-05
* Initial commit generating some basic rail networkDan Goodliffe2021-02-05
* Create terrain as collection of meshesDan Goodliffe2021-02-04
* Restructure to allow a resource path and testingDan Goodliffe2021-02-04
* Basic support for loading a heightmap from an imageDan Goodliffe2021-01-28
* Split common terrain code outDan Goodliffe2021-01-28
* Generate some random terrain with a water layerDan Goodliffe2021-01-26
* Use vector sizes when passing terrain to openglDan Goodliffe2021-01-26
* Generate some basic flat terrainDan Goodliffe2021-01-25
* Move texture cache to Texture classDan Goodliffe2021-01-25
* Split physical objects from renderable onesDan Goodliffe2021-01-25
* Remove the weird view/model/camera connectednessDan Goodliffe2021-01-24
* Allow physical objects to share meshes and texturesDan Goodliffe2021-01-23
* Factor to support worlds, objects, windows etcDan Goodliffe2021-01-18