| Commit message (Collapse) | Author | Age |
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Before doing vertex normal recalc only, not on every insert
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the process
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Declutters the class for terrain related things
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This is all in the wrong place, it shouldn't be part of the network interface.
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Asserts the resulting triangle pair would be both still face up, not the case if the original
triangles do not form a convex polygon
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Works with integer positions, first template param allows forcing to N dimensions
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previous face
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First may already have a surface in the case of a join
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Existing terrain contains enough nodes, assumes input surface is flat.
For non-flat requires, submit several surfaces.
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Making these arbitrary changes can lead to inverted adjacent faces,
instead just:
a) use the near node where it is, or
b) create the edge split along its length without lateral movement
Same principal as previous commit, addresses issues where tracing would
fail seemingly at random and throws on error now.
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