index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
game
Commit message (
Collapse
)
Author
Age
*
Single function for generating the rail link mesh
Dan Goodliffe
2021-02-07
|
*
Factor a lot of maths and stuff into utility
Dan Goodliffe
2021-02-07
|
*
Links have length, ends have entry direction
Dan Goodliffe
2021-02-07
|
*
Fix up the maths in creating curved rails
Dan Goodliffe
2021-02-06
|
*
Initial commit adding curved rail pieces
Dan Goodliffe
2021-02-05
|
*
Initial commit generating some basic rail network
Dan Goodliffe
2021-02-05
|
*
Create terrain as collection of meshes
Dan Goodliffe
2021-02-04
|
*
Restructure to allow a resource path and testing
Dan Goodliffe
2021-02-04
|
*
Basic support for loading a heightmap from an image
Dan Goodliffe
2021-01-28
|
*
Split common terrain code out
Dan Goodliffe
2021-01-28
|
*
Generate some random terrain with a water layer
Dan Goodliffe
2021-01-26
|
*
Use vector sizes when passing terrain to opengl
Dan Goodliffe
2021-01-26
|
*
Generate some basic flat terrain
Dan Goodliffe
2021-01-25
|
*
Move texture cache to Texture class
Dan Goodliffe
2021-01-25
|
*
Split physical objects from renderable ones
Dan Goodliffe
2021-01-25
|
*
Remove the weird view/model/camera connectedness
Dan Goodliffe
2021-01-24
|
*
Allow physical objects to share meshes and textures
Dan Goodliffe
2021-01-23
|
*
Factor to support worlds, objects, windows etc
Dan Goodliffe
2021-01-18