summaryrefslogtreecommitdiff
path: root/game
Commit message (Collapse)AuthorAge
* Create smoother terrainDan Goodliffe2021-02-20
|
* Mesh split, bogeys follow rails.Dan Goodliffe2021-02-19
| | | | | | | | | | | | | | Wow. This commit is too big. It: * splits obj loaded meshes into individual named objects. * moves obj to mesh(es) code into new file obj.impl.cpp, removing the clutter from mesh * removes Physical for providing the wrong level of abstraction * bit of a hack to adjust loaded models to offset rail vehicle bogeys to 0 centre, and then applies their calculated position to the mesh All in all, quite a lot of mess... But the result is the rail vehicle bogeys now follow the rails quite authentically.
* Split landmass and water texturesDan Goodliffe2021-02-17
|
* Split landmass and water meshesDan Goodliffe2021-02-17
|
* Don't keep the terrain vertex and index vectorsDan Goodliffe2021-02-17
|
* Tidy code for calculating position of rail vehicle by bogeysDan Goodliffe2021-02-16
|
* Rename types in LinkHistoryDan Goodliffe2021-02-16
|
* Define a vehicle weak ptrDan Goodliffe2021-02-15
|
* Increase length of Brush47Dan Goodliffe2021-02-15
| | | | It's supposed to cover half the gap between wagons too
* Return a Physical's whole location, not just positionDan Goodliffe2021-02-15
|
* Basic support for rail wagonsDan Goodliffe2021-02-15
|
* Correctly follow rails according to wheelbaseDan Goodliffe2021-02-14
|
* Maintain a history of links traversedDan Goodliffe2021-02-14
|
* Link weak_ptrsDan Goodliffe2021-02-14
|
* Code tidy-upDan Goodliffe2021-02-14
|
* Add our first vehicleDan Goodliffe2021-02-14
|
* Apply pitch to vehicles on a linkDan Goodliffe2021-02-14
|
* Fix vertical offset of curved railsDan Goodliffe2021-02-14
|
* Rename flat_angle to vector_yawDan Goodliffe2021-02-14
|
* Don't copy shared_ptrsDan Goodliffe2021-02-14
|
* Support getting the position at a point along a linkDan Goodliffe2021-02-14
|
* Keep radius and arc as part of rail curveDan Goodliffe2021-02-14
| | | | Fixes order of mesh points oo fix culling
* Join links in rail graphDan Goodliffe2021-02-14
|
* Correctly scaled railsDan Goodliffe2021-02-14
|
* Floating point seconds TickDurationDan Goodliffe2021-02-14
|
* Construct an Arc from three pointsDan Goodliffe2021-02-14
|
* Single function for generating the rail link meshDan Goodliffe2021-02-07
|
* Factor a lot of maths and stuff into utilityDan Goodliffe2021-02-07
|
* Links have length, ends have entry directionDan Goodliffe2021-02-07
|
* Fix up the maths in creating curved railsDan Goodliffe2021-02-06
|
* Initial commit adding curved rail piecesDan Goodliffe2021-02-05
|
* Initial commit generating some basic rail networkDan Goodliffe2021-02-05
|
* Create terrain as collection of meshesDan Goodliffe2021-02-04
|
* Restructure to allow a resource path and testingDan Goodliffe2021-02-04
|
* Basic support for loading a heightmap from an imageDan Goodliffe2021-01-28
|
* Split common terrain code outDan Goodliffe2021-01-28
|
* Generate some random terrain with a water layerDan Goodliffe2021-01-26
|
* Use vector sizes when passing terrain to openglDan Goodliffe2021-01-26
|
* Generate some basic flat terrainDan Goodliffe2021-01-25
|
* Move texture cache to Texture classDan Goodliffe2021-01-25
|
* Split physical objects from renderable onesDan Goodliffe2021-01-25
|
* Remove the weird view/model/camera connectednessDan Goodliffe2021-01-24
|
* Allow physical objects to share meshes and texturesDan Goodliffe2021-01-23
|
* Factor to support worlds, objects, windows etcDan Goodliffe2021-01-18