summaryrefslogtreecommitdiff
path: root/game/water.cpp
Commit message (Collapse)AuthorAge
* Create AxisAlignedBoundingBoxDan Goodliffe44 hours
| | | | Used to define the extents of GeoData mesh
* Pass frustum into render functionsDan Goodliffe6 days
| | | | Support for culling objects outside the view frustum
* Stripped down water vertex and simplified shadersDan Goodliffe2024-04-07
|
* Create water squares/polygons only where requiredDan Goodliffe2024-04-07
|
* Split water from terrainDan Goodliffe2024-04-06
Shares the geo data instance, and still has the same implementation at this stage.