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path: root/game/vehicles/railVehicleClass.h
Commit message (Collapse)AuthorAge
* Support creating a super texture from fragmentsDan Goodliffe2023-03-14
| | | | Currently makes wild assumptions about vertices and doesn't actually populate the texture, it's just grey
* RailVehicleClass now renders bogie shadows as well as bodyDan Goodliffe2023-03-04
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* Support and load factory asset directly into a RailVehicleClass instanceDan Goodliffe2023-03-04
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* Initial commit of the shadow map generator and shadows render interfaceDan Goodliffe2022-12-03
| | | | | Lots of hard coding, buggy in places, far from great, but the basics work.
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
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* Standard typedefs for MeshDan Goodliffe2022-10-13
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* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
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* Add maxSpeed to rail vehicle classDan Goodliffe2021-03-07
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* Carve up the mess in game/vehiclesDan Goodliffe2021-03-06