| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Support creating a super texture from fragments | Dan Goodliffe | 2023-03-14 | 
| | | | | | Currently makes wild assumptions about vertices and doesn't actually populate the texture, it's just grey | ||
| * | RailVehicleClass now renders bogie shadows as well as body | Dan Goodliffe | 2023-03-04 | 
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| * | Support and load factory asset directly into a RailVehicleClass instance | Dan Goodliffe | 2023-03-04 | 
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| * | Initial commit of the shadow map generator and shadows render interface | Dan Goodliffe | 2022-12-03 | 
| | | | | | | Lots of hard coding, buggy in places, far from great, but the basics work. | ||
| * | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 | 
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| * | Standard typedefs for Mesh | Dan Goodliffe | 2022-10-13 | 
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| * | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 | 
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| * | Add maxSpeed to rail vehicle class | Dan Goodliffe | 2021-03-07 | 
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| * | Carve up the mess in game/vehicles | Dan Goodliffe | 2021-03-06 | 
