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path: root/game/vehicles/railVehicleClass.h
Commit message (Expand)AuthorAge
* Apply StdTypeDefs for TextureDan Goodliffe2024-08-10
* We only need 3x3 matrix for model rotation specDan Goodliffe2024-01-13
* Model positions as integersDan Goodliffe2023-11-25
* Send position and rotation matrix to GPU separatelyDan Goodliffe2023-11-13
* Reformat with new clang-formatDan Goodliffe2023-11-07
* Templated BufferedLocation and single buffer storage for RVC locationsDan Goodliffe2023-05-06
* Handle rendering of RailVehicles through RailVehicleClass instancingDan Goodliffe2023-04-23
* Remove the old .obj load, assets and supporting stuffDan Goodliffe2023-04-14
* Support creating a super texture from fragmentsDan Goodliffe2023-03-14
* RailVehicleClass now renders bogie shadows as well as bodyDan Goodliffe2023-03-04
* Support and load factory asset directly into a RailVehicleClass instanceDan Goodliffe2023-03-04
* Initial commit of the shadow map generator and shadows render interfaceDan Goodliffe2022-12-03
* Rename Shader to SceneShaderDan Goodliffe2022-11-03
* Standard typedefs for MeshDan Goodliffe2022-10-13
* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
* Add maxSpeed to rail vehicle classDan Goodliffe2021-03-07
* Carve up the mess in game/vehiclesDan Goodliffe2021-03-06