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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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path:
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game
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terrain.cpp
Commit message (
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Author
Age
*
Enable all Jason Turner recommended warnings
Dan Goodliffe
2021-11-26
*
Include stb directly
Dan Goodliffe
2021-11-25
*
Swap y,z axis
Dan Goodliffe
2021-11-16
*
Fix warnings produced by new clang-tidy
Dan Goodliffe
2021-05-02
*
Replace Transform with Location
Dan Goodliffe
2021-03-03
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Pass linters
Dan Goodliffe
2021-02-20
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Custom land and water shaders
Dan Goodliffe
2021-02-20
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Create smoother terrain
Dan Goodliffe
2021-02-20
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Split landmass and water textures
Dan Goodliffe
2021-02-17
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Split landmass and water meshes
Dan Goodliffe
2021-02-17
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Don't keep the terrain vertex and index vectors
Dan Goodliffe
2021-02-17
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Create terrain as collection of meshes
Dan Goodliffe
2021-02-04
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Restructure to allow a resource path and testing
Dan Goodliffe
2021-02-04
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Basic support for loading a heightmap from an image
Dan Goodliffe
2021-01-28
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Split common terrain code out
Dan Goodliffe
2021-01-28
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Generate some random terrain with a water layer
Dan Goodliffe
2021-01-26
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Use vector sizes when passing terrain to opengl
Dan Goodliffe
2021-01-26
*
Generate some basic flat terrain
Dan Goodliffe
2021-01-25