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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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path:
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game
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terrain.cpp
Commit message (
Expand
)
Author
Age
*
Update terrain meshes as required
Dan Goodliffe
8 hours
*
Support regenerating the terrain mesh from updated geodata
Dan Goodliffe
2024-10-27
*
Custom vertex, vertex shader and fragment shader for landmass
Dan Goodliffe
2024-04-16
*
Create terrain vertices per surface type
Dan Goodliffe
2024-04-12
*
Split water from terrain
Dan Goodliffe
2024-04-06
*
Don't garbage collect the terrain mesh
Dan Goodliffe
2024-04-04
*
Fix calculation of texture coords of terrain
Dan Goodliffe
2024-02-22
*
Remove the generic cache completely
Dan Goodliffe
2024-01-26
*
Remove the static texture cache
Dan Goodliffe
2024-01-25
*
Fix terrain texture tiling
Dan Goodliffe
2023-11-26
*
Rename TerrainMesh to GeoData to drop inplace
Dan Goodliffe
2023-11-04
*
Reformat with new clang-format 16
Dan Goodliffe
2023-04-29
*
Drop .hpp for header only things
Dan Goodliffe
2023-04-29
*
Initial commit of the shadow map generator and shadows render interface
Dan Goodliffe
2022-12-03
*
Restructure how shaders are worked with
Dan Goodliffe
2022-11-03
*
Rename Shader to SceneShader
Dan Goodliffe
2022-11-03
*
Setting texture unit on bind
Dan Goodliffe
2022-10-30
*
Separate geographic data (GeoData) from its visual representation(s) (Terrain)
Dan Goodliffe
2022-01-02
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Cache allows multiple key parts
Dan Goodliffe
2022-01-01
*
Fix up all remaining warnings
Dan Goodliffe
2021-11-28
*
Enable all Jason Turner recommended warnings
Dan Goodliffe
2021-11-26
*
Include stb directly
Dan Goodliffe
2021-11-25
*
Swap y,z axis
Dan Goodliffe
2021-11-16
*
Fix warnings produced by new clang-tidy
Dan Goodliffe
2021-05-02
*
Replace Transform with Location
Dan Goodliffe
2021-03-03
*
Pass linters
Dan Goodliffe
2021-02-20
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Custom land and water shaders
Dan Goodliffe
2021-02-20
*
Create smoother terrain
Dan Goodliffe
2021-02-20
*
Split landmass and water textures
Dan Goodliffe
2021-02-17
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Split landmass and water meshes
Dan Goodliffe
2021-02-17
*
Don't keep the terrain vertex and index vectors
Dan Goodliffe
2021-02-17
*
Create terrain as collection of meshes
Dan Goodliffe
2021-02-04
*
Restructure to allow a resource path and testing
Dan Goodliffe
2021-02-04
*
Basic support for loading a heightmap from an image
Dan Goodliffe
2021-01-28
*
Split common terrain code out
Dan Goodliffe
2021-01-28
*
Generate some random terrain with a water layer
Dan Goodliffe
2021-01-26
*
Use vector sizes when passing terrain to opengl
Dan Goodliffe
2021-01-26
*
Generate some basic flat terrain
Dan Goodliffe
2021-01-25