| Commit message (Expand) | Author | Age |
* | Don't dump stencil texture | Dan Goodliffe | 2024-10-10 |
* | Include foliage yaw rotation in vertex, pass through instead of whole model r... | Dan Goodliffe | 2024-10-10 |
* | Update stencil texture to 2d array | Dan Goodliffe | 2024-09-02 |
* | Use billboard shadows for foliage | Dan Goodliffe | 2024-08-28 |
* | Add a foliage vertex array for just the location data | Dan Goodliffe | 2024-08-26 |
* | Update asset stencils from shadow mapper | Dan Goodliffe | 2024-08-18 |
* | Use texture alpha in shadow stencil | Dan Goodliffe | 2024-08-10 |
* | Use mesh extents for shadow stencil extents | Dan Goodliffe | 2024-08-10 |
* | Initial commit of basic shadow depth map creation | Dan Goodliffe | 2024-08-10 |
* | Apply StdTypeDefs for Texture | Dan Goodliffe | 2024-08-10 |
* | Add shadow shader which takes into account texture transparency | Dan Goodliffe | 2024-07-07 |
* | We only need 3x3 matrix for model rotation spec | Dan Goodliffe | 2024-01-13 |
* | Only create VAOs for the light type(s) in use | Dan Goodliffe | 2024-01-13 |
* | Merge common parts of light type vertices | Dan Goodliffe | 2024-01-13 |
* | Minor tidy up | Dan Goodliffe | 2024-01-13 |
* | Add model support for point lights | Dan Goodliffe | 2024-01-12 |
* | Initial commit with working light instancing | Dan Goodliffe | 2024-01-10 |
* | Add spot light definition, loader, and rendering | Dan Goodliffe | 2024-01-10 |
* | Add the Illuminator (type) and Light (instance) classes | Dan Goodliffe | 2024-01-09 |
* | Model positions as integers | Dan Goodliffe | 2023-11-25 |
* | Send position and rotation matrix to GPU separately | Dan Goodliffe | 2023-11-13 |
* | Refactor InstanceVertices in terms of glContainer | Dan Goodliffe | 2023-05-01 |
* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
* | Draw rail vehicle classes and foliage with new mesh instance helper | Dan Goodliffe | 2023-04-26 |
* | Pop and complete instanced shadow support | Dan Goodliffe | 2023-04-26 |
* | Use Location::getTransform in Plant instead of duplicating | Dan Goodliffe | 2023-04-23 |
* | Switch to render trees in bulk through foliage asset rendering | Dan Goodliffe | 2023-04-20 |
* | Add missing forward declaration | Dan Goodliffe | 2023-04-13 |
* | Plants are world objects | Dan Goodliffe | 2023-04-10 |
* | Add the plant/foliage game item concepts | Dan Goodliffe | 2023-04-10 |