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path: root/game/scenary/illuminator.h
Commit message (Collapse)AuthorAge
* We only need 3x3 matrix for model rotation specDan Goodliffe2024-01-13
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* Only create VAOs for the light type(s) in useDan Goodliffe2024-01-13
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* Merge common parts of light type verticesDan Goodliffe2024-01-13
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* Add model support for point lightsDan Goodliffe2024-01-12
| | | | Still invokes non-instanced point light shader
* Add spot light definition, loader, and renderingDan Goodliffe2024-01-10
| | | | Rendering is untested, data is passed to whatever GL program is currently active.
* Add the Illuminator (type) and Light (instance) classesDan Goodliffe2024-01-09