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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-12 19:35:58 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-12 19:35:58 +0000 |
commit | 51eb25ea0f1373ca0442b02049406af38eae3b33 (patch) | |
tree | 389169a5f60d58398554168b94a0c6003302fbf6 /game/scenary/illuminator.h | |
parent | Fix order or multiple to address reversed rotation (diff) | |
download | ilt-51eb25ea0f1373ca0442b02049406af38eae3b33.tar.bz2 ilt-51eb25ea0f1373ca0442b02049406af38eae3b33.tar.xz ilt-51eb25ea0f1373ca0442b02049406af38eae3b33.zip |
Add model support for point lights
Still invokes non-instanced point light shader
Diffstat (limited to 'game/scenary/illuminator.h')
-rw-r--r-- | game/scenary/illuminator.h | 17 |
1 files changed, 16 insertions, 1 deletions
diff --git a/game/scenary/illuminator.h b/game/scenary/illuminator.h index 99b87eb..a2b287d 100644 --- a/game/scenary/illuminator.h +++ b/game/scenary/illuminator.h @@ -11,7 +11,7 @@ class Texture; class Illuminator : public Asset, public Renderable, public StdTypeDefs<Illuminator> { Mesh::Ptr bodyMesh; std::shared_ptr<Texture> texture; - glVertexArray instanceVAO, instancesSpotLightVAO; + glVertexArray instanceVAO, instancesSpotLightVAO, instancesPointLightVAO; public: struct SpotLightVertex { @@ -22,16 +22,29 @@ public: Angle arc; }; + struct PointLightVertex { + RelativePosition3D position; + RGB colour; + RelativeDistance kq; + }; + struct SpotLight : Persistence::Persistable, SpotLightVertex, StdTypeDefs<SpotLight> { private: friend Persistence::SelectionPtrBase<std::shared_ptr<SpotLight>>; bool persist(Persistence::PersistenceStore & store) override; }; + struct PointLight : Persistence::Persistable, PointLightVertex, StdTypeDefs<PointLight> { + private: + friend Persistence::SelectionPtrBase<std::shared_ptr<PointLight>>; + bool persist(Persistence::PersistenceStore & store) override; + }; + public: using LocationVertex = std::pair<glm::mat4, GlobalPosition3D>; mutable InstanceVertices<LocationVertex> instances; mutable InstanceVertices<SpotLightVertex> instancesSpotLight; + mutable InstanceVertices<PointLightVertex> instancesPointLight; void render(const SceneShader &) const override; void lights(const SceneShader &) const override; @@ -41,5 +54,7 @@ protected: void postLoad() override; std::vector<SpotLight::Ptr> spotLight; + std::vector<PointLight::Ptr> pointLight; std::vector<InstanceVertices<SpotLightVertex>::InstanceProxy> spotLightInstances; + std::vector<InstanceVertices<PointLightVertex>::InstanceProxy> pointLightInstances; }; |