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path: root/game/scenary/foliage.cpp
Commit message (Collapse)AuthorAge
* Update stencil texture to 2d arrayDan Goodliffe2024-09-02
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* Use billboard shadows for foliageDan Goodliffe2024-08-28
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* Add a foliage vertex array for just the location dataDan Goodliffe2024-08-26
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* Update asset stencils from shadow mapperDan Goodliffe2024-08-18
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* Use texture alpha in shadow stencilDan Goodliffe2024-08-10
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* Use mesh extents for shadow stencil extentsDan Goodliffe2024-08-10
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* Initial commit of basic shadow depth map creationDan Goodliffe2024-08-10
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* Add shadow shader which takes into account texture transparencyDan Goodliffe2024-07-07
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* Send position and rotation matrix to GPU separatelyDan Goodliffe2023-11-13
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* Refactor InstanceVertices in terms of glContainerDan Goodliffe2023-05-01
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* Drop .hpp for header only thingsDan Goodliffe2023-04-29
| | | | Half of them acquired a .cpp part anyway
* Draw rail vehicle classes and foliage with new mesh instance helperDan Goodliffe2023-04-26
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* Pop and complete instanced shadow supportDan Goodliffe2023-04-26
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* Switch to render trees in bulk through foliage asset renderingDan Goodliffe2023-04-20
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* Add the plant/foliage game item conceptsDan Goodliffe2023-04-10