Commit message (Collapse) | Author | Age | |
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* | Update asset stencils from shadow mapper | Dan Goodliffe | 2024-08-18 |
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* | Use texture alpha in shadow stencil | Dan Goodliffe | 2024-08-10 |
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* | Use mesh extents for shadow stencil extents | Dan Goodliffe | 2024-08-10 |
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* | Initial commit of basic shadow depth map creation | Dan Goodliffe | 2024-08-10 |
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* | Add shadow shader which takes into account texture transparency | Dan Goodliffe | 2024-07-07 |
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* | Send position and rotation matrix to GPU separately | Dan Goodliffe | 2023-11-13 |
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* | Refactor InstanceVertices in terms of glContainer | Dan Goodliffe | 2023-05-01 |
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* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
| | | | | Half of them acquired a .cpp part anyway | ||
* | Draw rail vehicle classes and foliage with new mesh instance helper | Dan Goodliffe | 2023-04-26 |
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* | Pop and complete instanced shadow support | Dan Goodliffe | 2023-04-26 |
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* | Switch to render trees in bulk through foliage asset rendering | Dan Goodliffe | 2023-04-20 |
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* | Add the plant/foliage game item concepts | Dan Goodliffe | 2023-04-10 |