Commit message (Collapse) | Author | Age | |
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* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
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* | Setting texture unit on bind | Dan Goodliffe | 2022-10-30 |
| | | | | Always sets the target unit before binding, allows specifying the unit | ||
* | Implement extending a network to join link ends | Dan Goodliffe | 2022-10-28 |
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* | Implement extending a network into open space | Dan Goodliffe | 2022-10-28 |
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* | Move findDir into member function findNodeDirection | Dan Goodliffe | 2022-10-28 |
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* | Tidy network node insertion/searching | Dan Goodliffe | 2022-10-22 |
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* | Add free extend builder with placeholder network support | Dan Goodliffe | 2022-10-15 |
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* | Network candidate links | Dan Goodliffe | 2022-10-14 |
| | | | | | Returns a collection of links/nodes without adding them to the network, suitable for displaying in the UI during a design/build process | ||
* | Standard typedefs for Mesh | Dan Goodliffe | 2022-10-13 |
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* | Standard typedefs for Link | Dan Goodliffe | 2022-10-13 |
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* | Standard typedefs for Node | Dan Goodliffe | 2022-10-13 |
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* | Search node network without creating temporary nodes on the heap | Dan Goodliffe | 2022-10-13 |
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* | Support searching node network by vec3 position | Dan Goodliffe | 2022-10-13 |
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* | Add candidateNodeAt, returns a network node why may not be part of the network | Dan Goodliffe | 2022-10-11 |
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* | Fix return type of network link factories | Dan Goodliffe | 2022-10-11 |
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* | Add a rather dumb builder for joining nodes | Dan Goodliffe | 2022-10-08 |
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* | Move addStraight to impl.h | Dan Goodliffe | 2022-10-08 |
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* | Add addStright to Network which looks up StraightLink in the network type | Dan Goodliffe | 2022-10-08 |
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* | Split network intersect ray functions and return specific types | Dan Goodliffe | 2022-10-08 |
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* | Add support for searching a network for a ray intersection | Dan Goodliffe | 2022-10-02 |
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* | Latest clang-formatting | Dan Goodliffe | 2022-10-02 |
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* | Link functions for testing if a ray clicks them | Dan Goodliffe | 2022-08-29 |
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* | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 |
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* | Cache allows multiple key parts | Dan Goodliffe | 2022-01-01 |
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* | Refactor to start splitting out UI components | Dan Goodliffe | 2021-12-13 |
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* | Move TickDuration to its own files | Dan Goodliffe | 2021-12-13 |
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* | Fix up all remaining warnings | Dan Goodliffe | 2021-11-28 |
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* | Enable all Jason Turner recommended warnings | Dan Goodliffe | 2021-11-26 |
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* | Swap y,z axis | Dan Goodliffe | 2021-11-16 |
| | | | | This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared. | ||
* | Fix warnings produced by new clang-tidy | Dan Goodliffe | 2021-05-02 |
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* | Route Walker returns Link::Nexts, not vector links | Dan Goodliffe | 2021-03-13 |
| | | | | | This makes more sense when you realise that the existing navigation workings work on exactly the same type! | ||
* | Add generic middle classes LinkStraight and LinkCurve | Dan Goodliffe | 2021-03-13 |
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* | Initial commit of the route finder | Dan Goodliffe | 2021-03-13 |
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* | Only attempt to render renderable networks | Dan Goodliffe | 2021-03-13 |
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* | Push more RailLinks logic down into NetworkOf | Dan Goodliffe | 2021-03-10 |
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* | Add some more helpers to Network | Dan Goodliffe | 2021-03-10 |
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* | Vertices and indices vectors not required once mesh is created | Dan Goodliffe | 2021-03-10 |
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* | Push RailLinks functionality into new base classes Network and NetworkOf<> | Dan Goodliffe | 2021-03-10 |
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* | Add findNodeAt to locate a node instance by position | Dan Goodliffe | 2021-03-10 |
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* | Merge nexts into ends | Dan Goodliffe | 2021-03-10 |
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* | Please joining links midpoint height better | Dan Goodliffe | 2021-03-09 |
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* | Make objectives responsible for navigation | Dan Goodliffe | 2021-03-09 |
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* | Shut up cppcheck, an STL implementation of that would be stupid | Dan Goodliffe | 2021-03-08 |
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* | Simplify a lot of code with sincosf | Dan Goodliffe | 2021-03-03 |
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* | Create and use a shader program for things with absolute position | Dan Goodliffe | 2021-03-03 |
| | | | | Rails in this case. | ||
* | Replace Transform with Location | Dan Goodliffe | 2021-03-03 |
| | | | | Simpler, unbinds the transformation matrices for location, now done just in the shader. | ||
* | Implement joining two existing links/nodes | Dan Goodliffe | 2021-02-27 |
| | | | | This will likely make stupid connections in some circumstances, but they will be mechanically sound | ||
* | Add meandering support | Dan Goodliffe | 2021-02-22 |
| | | | | Add rail links between existing nodes and arbitrary points | ||
* | Named model parts, fix bogie spelling, new brush47 model | Dan Goodliffe | 2021-02-21 |
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* | Fix rail vehicle height according to rail height | Dan Goodliffe | 2021-02-21 |
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