summaryrefslogtreecommitdiff
path: root/game/network
Commit message (Collapse)AuthorAge
* Add findNodeAt to locate a node instance by positionDan Goodliffe2021-03-10
|
* Merge nexts into endsDan Goodliffe2021-03-10
|
* Please joining links midpoint height betterDan Goodliffe2021-03-09
|
* Make objectives responsible for navigationDan Goodliffe2021-03-09
|
* Shut up cppcheck, an STL implementation of that would be stupidDan Goodliffe2021-03-08
|
* Simplify a lot of code with sincosfDan Goodliffe2021-03-03
|
* Create and use a shader program for things with absolute positionDan Goodliffe2021-03-03
| | | | Rails in this case.
* Replace Transform with LocationDan Goodliffe2021-03-03
| | | | Simpler, unbinds the transformation matrices for location, now done just in the shader.
* Implement joining two existing links/nodesDan Goodliffe2021-02-27
| | | | This will likely make stupid connections in some circumstances, but they will be mechanically sound
* Add meandering supportDan Goodliffe2021-02-22
| | | | Add rail links between existing nodes and arbitrary points
* Named model parts, fix bogie spelling, new brush47 modelDan Goodliffe2021-02-21
|
* Fix rail vehicle height according to rail heightDan Goodliffe2021-02-21
|
* Fix inverted rail arc generationDan Goodliffe2021-02-21
|
* Tweak rail mesh to work in junctions betterDan Goodliffe2021-02-21
|
* Maintain a history of links traversedDan Goodliffe2021-02-14
|
* Link weak_ptrsDan Goodliffe2021-02-14
|
* Code tidy-upDan Goodliffe2021-02-14
|
* Apply pitch to vehicles on a linkDan Goodliffe2021-02-14
|
* Fix vertical offset of curved railsDan Goodliffe2021-02-14
|
* Rename flat_angle to vector_yawDan Goodliffe2021-02-14
|
* Don't copy shared_ptrsDan Goodliffe2021-02-14
|
* Support getting the position at a point along a linkDan Goodliffe2021-02-14
|
* Keep radius and arc as part of rail curveDan Goodliffe2021-02-14
| | | | Fixes order of mesh points oo fix culling
* Join links in rail graphDan Goodliffe2021-02-14
|
* Correctly scaled railsDan Goodliffe2021-02-14
|
* Construct an Arc from three pointsDan Goodliffe2021-02-14
|
* Single function for generating the rail link meshDan Goodliffe2021-02-07
|
* Factor a lot of maths and stuff into utilityDan Goodliffe2021-02-07
|
* Links have length, ends have entry directionDan Goodliffe2021-02-07
|
* Fix up the maths in creating curved railsDan Goodliffe2021-02-06
|
* Initial commit adding curved rail piecesDan Goodliffe2021-02-05
|
* Initial commit generating some basic rail networkDan Goodliffe2021-02-05