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authorDan Goodliffe <dan@randomdan.homeip.net>2021-02-14 13:12:08 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-02-14 13:12:08 +0000
commitca900869afbb3f0ec3204d039d77939ff216b117 (patch)
tree58222cd850351790a76353c19e538d07dfaace58 /game/network
parentFloating point seconds TickDuration (diff)
downloadilt-ca900869afbb3f0ec3204d039d77939ff216b117.tar.bz2
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Correctly scaled rails
Diffstat (limited to 'game/network')
-rw-r--r--game/network/rail.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/game/network/rail.cpp b/game/network/rail.cpp
index 1ed59bd..fd2ea08 100644
--- a/game/network/rail.cpp
+++ b/game/network/rail.cpp
@@ -46,10 +46,10 @@ constexpr const std::array<std::pair<glm::vec3, float>, 4> railCrossSection {{
// ___________
// _/ \_
// left to right
- {{-1.F, 0.F, 0.F}, 0.F},
- {{-.75F, .25F, 0.F}, 0.125F},
- {{.75F, .25F, 0.F}, 0.875F},
- {{1.F, 0.F, 0.F}, 1.F},
+ {{-1.9F, 0.F, 0.F}, 0.F},
+ {{-1.43F, .25F, 0.F}, 0.125F},
+ {{1.43F, .25F, 0.F}, 0.875F},
+ {{1.9F, 0.F, 0.F}, 1.F},
}};
constexpr auto sleepers {5.F}; // There are 5 repetitions of sleepers in the texture