| Commit message (Collapse) | Author | Age |
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This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared.
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This makes more sense when you realise that the existing navigation
workings work on exactly the same type!
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Rails in this case.
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Simpler, unbinds the transformation matrices for location, now done just in the shader.
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This will likely make stupid connections in some circumstances, but they will be mechanically sound
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Add rail links between existing nodes and arbitrary points
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Fixes order of mesh points oo fix culling
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