Commit message (Collapse) | Author | Age | ||
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* | Add findNodeAt to locate a node instance by position | Dan Goodliffe | 2021-03-10 | |
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* | Merge nexts into ends | Dan Goodliffe | 2021-03-10 | |
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* | Please joining links midpoint height better | Dan Goodliffe | 2021-03-09 | |
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* | Make objectives responsible for navigation | Dan Goodliffe | 2021-03-09 | |
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* | Shut up cppcheck, an STL implementation of that would be stupid | Dan Goodliffe | 2021-03-08 | |
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* | Simplify a lot of code with sincosf | Dan Goodliffe | 2021-03-03 | |
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* | Create and use a shader program for things with absolute position | Dan Goodliffe | 2021-03-03 | |
| | | | | Rails in this case. | |||
* | Replace Transform with Location | Dan Goodliffe | 2021-03-03 | |
| | | | | Simpler, unbinds the transformation matrices for location, now done just in the shader. | |||
* | Implement joining two existing links/nodes | Dan Goodliffe | 2021-02-27 | |
| | | | | This will likely make stupid connections in some circumstances, but they will be mechanically sound | |||
* | Add meandering support | Dan Goodliffe | 2021-02-22 | |
| | | | | Add rail links between existing nodes and arbitrary points | |||
* | Named model parts, fix bogie spelling, new brush47 model | Dan Goodliffe | 2021-02-21 | |
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* | Fix rail vehicle height according to rail height | Dan Goodliffe | 2021-02-21 | |
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* | Fix inverted rail arc generation | Dan Goodliffe | 2021-02-21 | |
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* | Tweak rail mesh to work in junctions better | Dan Goodliffe | 2021-02-21 | |
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* | Maintain a history of links traversed | Dan Goodliffe | 2021-02-14 | |
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* | Link weak_ptrs | Dan Goodliffe | 2021-02-14 | |
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* | Code tidy-up | Dan Goodliffe | 2021-02-14 | |
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* | Apply pitch to vehicles on a link | Dan Goodliffe | 2021-02-14 | |
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* | Fix vertical offset of curved rails | Dan Goodliffe | 2021-02-14 | |
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* | Rename flat_angle to vector_yaw | Dan Goodliffe | 2021-02-14 | |
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* | Don't copy shared_ptrs | Dan Goodliffe | 2021-02-14 | |
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* | Support getting the position at a point along a link | Dan Goodliffe | 2021-02-14 | |
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* | Keep radius and arc as part of rail curve | Dan Goodliffe | 2021-02-14 | |
| | | | | Fixes order of mesh points oo fix culling | |||
* | Join links in rail graph | Dan Goodliffe | 2021-02-14 | |
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* | Correctly scaled rails | Dan Goodliffe | 2021-02-14 | |
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* | Construct an Arc from three points | Dan Goodliffe | 2021-02-14 | |
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* | Single function for generating the rail link mesh | Dan Goodliffe | 2021-02-07 | |
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* | Factor a lot of maths and stuff into utility | Dan Goodliffe | 2021-02-07 | |
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* | Links have length, ends have entry direction | Dan Goodliffe | 2021-02-07 | |
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* | Fix up the maths in creating curved rails | Dan Goodliffe | 2021-02-06 | |
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* | Initial commit adding curved rail pieces | Dan Goodliffe | 2021-02-05 | |
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* | Initial commit generating some basic rail network | Dan Goodliffe | 2021-02-05 | |