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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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network
Commit message (
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Author
Age
*
Search node network without creating temporary nodes on the heap
Dan Goodliffe
2022-10-13
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Support searching node network by vec3 position
Dan Goodliffe
2022-10-13
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Add candidateNodeAt, returns a network node why may not be part of the network
Dan Goodliffe
2022-10-11
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Fix return type of network link factories
Dan Goodliffe
2022-10-11
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Add a rather dumb builder for joining nodes
Dan Goodliffe
2022-10-08
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Move addStraight to impl.h
Dan Goodliffe
2022-10-08
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Add addStright to Network which looks up StraightLink in the network type
Dan Goodliffe
2022-10-08
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Split network intersect ray functions and return specific types
Dan Goodliffe
2022-10-08
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Add support for searching a network for a ray intersection
Dan Goodliffe
2022-10-02
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Latest clang-formatting
Dan Goodliffe
2022-10-02
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Link functions for testing if a ray clicks them
Dan Goodliffe
2022-08-29
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Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
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Cache allows multiple key parts
Dan Goodliffe
2022-01-01
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Refactor to start splitting out UI components
Dan Goodliffe
2021-12-13
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Move TickDuration to its own files
Dan Goodliffe
2021-12-13
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Fix up all remaining warnings
Dan Goodliffe
2021-11-28
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Enable all Jason Turner recommended warnings
Dan Goodliffe
2021-11-26
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Swap y,z axis
Dan Goodliffe
2021-11-16
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Fix warnings produced by new clang-tidy
Dan Goodliffe
2021-05-02
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Route Walker returns Link::Nexts, not vector links
Dan Goodliffe
2021-03-13
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Add generic middle classes LinkStraight and LinkCurve
Dan Goodliffe
2021-03-13
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Initial commit of the route finder
Dan Goodliffe
2021-03-13
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Only attempt to render renderable networks
Dan Goodliffe
2021-03-13
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Push more RailLinks logic down into NetworkOf
Dan Goodliffe
2021-03-10
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Add some more helpers to Network
Dan Goodliffe
2021-03-10
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Vertices and indices vectors not required once mesh is created
Dan Goodliffe
2021-03-10
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Push RailLinks functionality into new base classes Network and NetworkOf<>
Dan Goodliffe
2021-03-10
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Add findNodeAt to locate a node instance by position
Dan Goodliffe
2021-03-10
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Merge nexts into ends
Dan Goodliffe
2021-03-10
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Please joining links midpoint height better
Dan Goodliffe
2021-03-09
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Make objectives responsible for navigation
Dan Goodliffe
2021-03-09
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Shut up cppcheck, an STL implementation of that would be stupid
Dan Goodliffe
2021-03-08
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Simplify a lot of code with sincosf
Dan Goodliffe
2021-03-03
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Create and use a shader program for things with absolute position
Dan Goodliffe
2021-03-03
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Replace Transform with Location
Dan Goodliffe
2021-03-03
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Implement joining two existing links/nodes
Dan Goodliffe
2021-02-27
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Add meandering support
Dan Goodliffe
2021-02-22
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Named model parts, fix bogie spelling, new brush47 model
Dan Goodliffe
2021-02-21
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Fix rail vehicle height according to rail height
Dan Goodliffe
2021-02-21
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Fix inverted rail arc generation
Dan Goodliffe
2021-02-21
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Tweak rail mesh to work in junctions better
Dan Goodliffe
2021-02-21
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Maintain a history of links traversed
Dan Goodliffe
2021-02-14
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Link weak_ptrs
Dan Goodliffe
2021-02-14
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Code tidy-up
Dan Goodliffe
2021-02-14
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Apply pitch to vehicles on a link
Dan Goodliffe
2021-02-14
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Fix vertical offset of curved rails
Dan Goodliffe
2021-02-14
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Rename flat_angle to vector_yaw
Dan Goodliffe
2021-02-14
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Don't copy shared_ptrs
Dan Goodliffe
2021-02-14
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Support getting the position at a point along a link
Dan Goodliffe
2021-02-14
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Keep radius and arc as part of rail curve
Dan Goodliffe
2021-02-14
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