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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Author
Age
*
Fix GenDef for networks, should be globals
Dan Goodliffe
2024-11-05
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Further template maths functions
Dan Goodliffe
2024-10-21
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Move lots of maths helpers to inline, constexpr, templates
Dan Goodliffe
2024-10-20
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Apply StdTypeDefs for Texture
Dan Goodliffe
2024-08-10
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Add helper constructors to Arc
Dan Goodliffe
2024-03-21
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Make arc_length a member function
Dan Goodliffe
2024-03-21
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Simplify vector addition/subtraction with differnt types
Dan Goodliffe
2024-02-24
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Remove the generic cache completely
Dan Goodliffe
2024-01-26
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Remove the static texture cache
Dan Goodliffe
2024-01-25
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Bind the network profile in as uniforms
Dan Goodliffe
2024-01-22
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Remove the old custom mesh per network link rendering
Dan Goodliffe
2024-01-21
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Pass curve link radius, no recalculate, its constant
Dan Goodliffe
2024-01-20
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Implement basic network curve part shader
Dan Goodliffe
2024-01-20
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Update network with vertex array
Dan Goodliffe
2024-01-20
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Render rail network using new shaders
Dan Goodliffe
2024-01-20
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Copy render vital link data to vertex buffer
Dan Goodliffe
2024-01-20
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Remove PositionxD from Network
Dan Goodliffe
2024-01-07
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Global positions in network data
Dan Goodliffe
2024-01-07
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Template Ray on position type
Dan Goodliffe
2024-01-07
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Remove misleading power operator^ on vec2/3
Dan Goodliffe
2023-12-29
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Remove weird operator! on vec2/3
Dan Goodliffe
2023-12-29
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Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
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WIP typedefing just about everything else
Dan Goodliffe
2023-11-09
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WIP typedefing all the things - sources
Dan Goodliffe
2023-11-09
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WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
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Reformat with new clang-format
Dan Goodliffe
2023-11-07
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Swap GLEW for more modern glad
Dan Goodliffe
2023-05-28
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Drop .hpp for header only things
Dan Goodliffe
2023-04-29
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Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
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Restructure how shaders are worked with
Dan Goodliffe
2022-11-03
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Rename Shader to SceneShader
Dan Goodliffe
2022-11-03
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Setting texture unit on bind
Dan Goodliffe
2022-10-30
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Implement extending a network to join link ends
Dan Goodliffe
2022-10-28
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Implement extending a network into open space
Dan Goodliffe
2022-10-28
*
Move findDir into member function findNodeDirection
Dan Goodliffe
2022-10-28
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Tidy network node insertion/searching
Dan Goodliffe
2022-10-22
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Add free extend builder with placeholder network support
Dan Goodliffe
2022-10-15
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Network candidate links
Dan Goodliffe
2022-10-14
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Standard typedefs for Mesh
Dan Goodliffe
2022-10-13
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Standard typedefs for Link
Dan Goodliffe
2022-10-13
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Standard typedefs for Node
Dan Goodliffe
2022-10-13
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Search node network without creating temporary nodes on the heap
Dan Goodliffe
2022-10-13
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Support searching node network by vec3 position
Dan Goodliffe
2022-10-13
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Add candidateNodeAt, returns a network node why may not be part of the network
Dan Goodliffe
2022-10-11
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Fix return type of network link factories
Dan Goodliffe
2022-10-11
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Add a rather dumb builder for joining nodes
Dan Goodliffe
2022-10-08
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Move addStraight to impl.h
Dan Goodliffe
2022-10-08
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Add addStright to Network which looks up StraightLink in the network type
Dan Goodliffe
2022-10-08
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Split network intersect ray functions and return specific types
Dan Goodliffe
2022-10-08
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Add support for searching a network for a ray intersection
Dan Goodliffe
2022-10-02
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