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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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network
Commit message (
Expand
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Author
Age
*
Remove the old custom mesh per network link rendering
Dan Goodliffe
2024-01-21
*
Pass curve link radius, no recalculate, its constant
Dan Goodliffe
2024-01-20
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Implement basic network curve part shader
Dan Goodliffe
2024-01-20
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Update network with vertex array
Dan Goodliffe
2024-01-20
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Render rail network using new shaders
Dan Goodliffe
2024-01-20
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Copy render vital link data to vertex buffer
Dan Goodliffe
2024-01-20
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Remove PositionxD from Network
Dan Goodliffe
2024-01-07
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Global positions in network data
Dan Goodliffe
2024-01-07
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Template Ray on position type
Dan Goodliffe
2024-01-07
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Remove misleading power operator^ on vec2/3
Dan Goodliffe
2023-12-29
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Remove weird operator! on vec2/3
Dan Goodliffe
2023-12-29
*
Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
*
WIP typedefing just about everything else
Dan Goodliffe
2023-11-09
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WIP typedefing all the things - sources
Dan Goodliffe
2023-11-09
*
WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
*
Reformat with new clang-format
Dan Goodliffe
2023-11-07
*
Swap GLEW for more modern glad
Dan Goodliffe
2023-05-28
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Drop .hpp for header only things
Dan Goodliffe
2023-04-29
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Fix up all the static analyzer warnings
Dan Goodliffe
2023-01-08
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Restructure how shaders are worked with
Dan Goodliffe
2022-11-03
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Rename Shader to SceneShader
Dan Goodliffe
2022-11-03
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Setting texture unit on bind
Dan Goodliffe
2022-10-30
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Implement extending a network to join link ends
Dan Goodliffe
2022-10-28
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Implement extending a network into open space
Dan Goodliffe
2022-10-28
*
Move findDir into member function findNodeDirection
Dan Goodliffe
2022-10-28
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Tidy network node insertion/searching
Dan Goodliffe
2022-10-22
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Add free extend builder with placeholder network support
Dan Goodliffe
2022-10-15
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Network candidate links
Dan Goodliffe
2022-10-14
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Standard typedefs for Mesh
Dan Goodliffe
2022-10-13
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Standard typedefs for Link
Dan Goodliffe
2022-10-13
*
Standard typedefs for Node
Dan Goodliffe
2022-10-13
*
Search node network without creating temporary nodes on the heap
Dan Goodliffe
2022-10-13
*
Support searching node network by vec3 position
Dan Goodliffe
2022-10-13
*
Add candidateNodeAt, returns a network node why may not be part of the network
Dan Goodliffe
2022-10-11
*
Fix return type of network link factories
Dan Goodliffe
2022-10-11
*
Add a rather dumb builder for joining nodes
Dan Goodliffe
2022-10-08
*
Move addStraight to impl.h
Dan Goodliffe
2022-10-08
*
Add addStright to Network which looks up StraightLink in the network type
Dan Goodliffe
2022-10-08
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Split network intersect ray functions and return specific types
Dan Goodliffe
2022-10-08
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Add support for searching a network for a ray intersection
Dan Goodliffe
2022-10-02
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Latest clang-formatting
Dan Goodliffe
2022-10-02
*
Link functions for testing if a ray clicks them
Dan Goodliffe
2022-08-29
*
Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
*
Cache allows multiple key parts
Dan Goodliffe
2022-01-01
*
Refactor to start splitting out UI components
Dan Goodliffe
2021-12-13
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Move TickDuration to its own files
Dan Goodliffe
2021-12-13
*
Fix up all remaining warnings
Dan Goodliffe
2021-11-28
*
Enable all Jason Turner recommended warnings
Dan Goodliffe
2021-11-26
*
Swap y,z axis
Dan Goodliffe
2021-11-16
*
Fix warnings produced by new clang-tidy
Dan Goodliffe
2021-05-02
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