index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
game
/
network
Commit message (
Expand
)
Author
Age
*
Create and use a shader program for things with absolute position
Dan Goodliffe
2021-03-03
*
Replace Transform with Location
Dan Goodliffe
2021-03-03
*
Implement joining two existing links/nodes
Dan Goodliffe
2021-02-27
*
Add meandering support
Dan Goodliffe
2021-02-22
*
Named model parts, fix bogie spelling, new brush47 model
Dan Goodliffe
2021-02-21
*
Fix rail vehicle height according to rail height
Dan Goodliffe
2021-02-21
*
Fix inverted rail arc generation
Dan Goodliffe
2021-02-21
*
Tweak rail mesh to work in junctions better
Dan Goodliffe
2021-02-21
*
Maintain a history of links traversed
Dan Goodliffe
2021-02-14
*
Link weak_ptrs
Dan Goodliffe
2021-02-14
*
Code tidy-up
Dan Goodliffe
2021-02-14
*
Apply pitch to vehicles on a link
Dan Goodliffe
2021-02-14
*
Fix vertical offset of curved rails
Dan Goodliffe
2021-02-14
*
Rename flat_angle to vector_yaw
Dan Goodliffe
2021-02-14
*
Don't copy shared_ptrs
Dan Goodliffe
2021-02-14
*
Support getting the position at a point along a link
Dan Goodliffe
2021-02-14
*
Keep radius and arc as part of rail curve
Dan Goodliffe
2021-02-14
*
Join links in rail graph
Dan Goodliffe
2021-02-14
*
Correctly scaled rails
Dan Goodliffe
2021-02-14
*
Construct an Arc from three points
Dan Goodliffe
2021-02-14
*
Single function for generating the rail link mesh
Dan Goodliffe
2021-02-07
*
Factor a lot of maths and stuff into utility
Dan Goodliffe
2021-02-07
*
Links have length, ends have entry direction
Dan Goodliffe
2021-02-07
*
Fix up the maths in creating curved rails
Dan Goodliffe
2021-02-06
*
Initial commit adding curved rail pieces
Dan Goodliffe
2021-02-05
*
Initial commit generating some basic rail network
Dan Goodliffe
2021-02-05