Commit message (Collapse) | Author | Age | |
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* | Vertices and indices vectors not required once mesh is created | Dan Goodliffe | 2021-03-10 |
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* | Push RailLinks functionality into new base classes Network and NetworkOf<> | Dan Goodliffe | 2021-03-10 |
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* | Add findNodeAt to locate a node instance by position | Dan Goodliffe | 2021-03-10 |
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* | Replace Transform with Location | Dan Goodliffe | 2021-03-03 |
| | | | | Simpler, unbinds the transformation matrices for location, now done just in the shader. | ||
* | Add meandering support | Dan Goodliffe | 2021-02-22 |
| | | | | Add rail links between existing nodes and arbitrary points | ||
* | Code tidy-up | Dan Goodliffe | 2021-02-14 |
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* | Support getting the position at a point along a link | Dan Goodliffe | 2021-02-14 |
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* | Keep radius and arc as part of rail curve | Dan Goodliffe | 2021-02-14 |
| | | | | Fixes order of mesh points oo fix culling | ||
* | Join links in rail graph | Dan Goodliffe | 2021-02-14 |
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* | Single function for generating the rail link mesh | Dan Goodliffe | 2021-02-07 |
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* | Factor a lot of maths and stuff into utility | Dan Goodliffe | 2021-02-07 |
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* | Links have length, ends have entry direction | Dan Goodliffe | 2021-02-07 |
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* | Initial commit adding curved rail pieces | Dan Goodliffe | 2021-02-05 |
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* | Initial commit generating some basic rail network | Dan Goodliffe | 2021-02-05 |