Commit message (Collapse) | Author | Age | |
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* | WIP typedefing just about everything else | Dan Goodliffe | 2023-11-09 |
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* | WIP typedefing all the things - sources | Dan Goodliffe | 2023-11-09 |
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* | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
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* | Swap GLEW for more modern glad | Dan Goodliffe | 2023-05-28 |
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* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
| | | | | Half of them acquired a .cpp part anyway | ||
* | Fix up all the static analyzer warnings | Dan Goodliffe | 2023-01-08 |
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* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
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* | Move findDir into member function findNodeDirection | Dan Goodliffe | 2022-10-28 |
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* | Tidy network node insertion/searching | Dan Goodliffe | 2022-10-22 |
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* | Standard typedefs for Mesh | Dan Goodliffe | 2022-10-13 |
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* | Standard typedefs for Node | Dan Goodliffe | 2022-10-13 |
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* | Refactor to start splitting out UI components | Dan Goodliffe | 2021-12-13 |
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* | Fix up all remaining warnings | Dan Goodliffe | 2021-11-28 |
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* | Enable all Jason Turner recommended warnings | Dan Goodliffe | 2021-11-26 |
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* | Swap y,z axis | Dan Goodliffe | 2021-11-16 |
| | | | | This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared. | ||
* | Fix warnings produced by new clang-tidy | Dan Goodliffe | 2021-05-02 |
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* | Add generic middle classes LinkStraight and LinkCurve | Dan Goodliffe | 2021-03-13 |
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* | Push more RailLinks logic down into NetworkOf | Dan Goodliffe | 2021-03-10 |
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* | Add some more helpers to Network | Dan Goodliffe | 2021-03-10 |
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* | Vertices and indices vectors not required once mesh is created | Dan Goodliffe | 2021-03-10 |
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* | Push RailLinks functionality into new base classes Network and NetworkOf<> | Dan Goodliffe | 2021-03-10 |
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* | Add findNodeAt to locate a node instance by position | Dan Goodliffe | 2021-03-10 |
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* | Merge nexts into ends | Dan Goodliffe | 2021-03-10 |
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* | Please joining links midpoint height better | Dan Goodliffe | 2021-03-09 |
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* | Shut up cppcheck, an STL implementation of that would be stupid | Dan Goodliffe | 2021-03-08 |
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* | Simplify a lot of code with sincosf | Dan Goodliffe | 2021-03-03 |
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* | Create and use a shader program for things with absolute position | Dan Goodliffe | 2021-03-03 |
| | | | | Rails in this case. | ||
* | Replace Transform with Location | Dan Goodliffe | 2021-03-03 |
| | | | | Simpler, unbinds the transformation matrices for location, now done just in the shader. | ||
* | Implement joining two existing links/nodes | Dan Goodliffe | 2021-02-27 |
| | | | | This will likely make stupid connections in some circumstances, but they will be mechanically sound | ||
* | Add meandering support | Dan Goodliffe | 2021-02-22 |
| | | | | Add rail links between existing nodes and arbitrary points | ||
* | Named model parts, fix bogie spelling, new brush47 model | Dan Goodliffe | 2021-02-21 |
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* | Fix rail vehicle height according to rail height | Dan Goodliffe | 2021-02-21 |
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* | Fix inverted rail arc generation | Dan Goodliffe | 2021-02-21 |
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* | Tweak rail mesh to work in junctions better | Dan Goodliffe | 2021-02-21 |
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* | Link weak_ptrs | Dan Goodliffe | 2021-02-14 |
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* | Code tidy-up | Dan Goodliffe | 2021-02-14 |
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* | Apply pitch to vehicles on a link | Dan Goodliffe | 2021-02-14 |
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* | Fix vertical offset of curved rails | Dan Goodliffe | 2021-02-14 |
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* | Rename flat_angle to vector_yaw | Dan Goodliffe | 2021-02-14 |
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* | Don't copy shared_ptrs | Dan Goodliffe | 2021-02-14 |
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* | Support getting the position at a point along a link | Dan Goodliffe | 2021-02-14 |
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* | Keep radius and arc as part of rail curve | Dan Goodliffe | 2021-02-14 |
| | | | | Fixes order of mesh points oo fix culling | ||
* | Join links in rail graph | Dan Goodliffe | 2021-02-14 |
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* | Correctly scaled rails | Dan Goodliffe | 2021-02-14 |
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* | Construct an Arc from three points | Dan Goodliffe | 2021-02-14 |
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* | Single function for generating the rail link mesh | Dan Goodliffe | 2021-02-07 |
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* | Factor a lot of maths and stuff into utility | Dan Goodliffe | 2021-02-07 |
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* | Links have length, ends have entry direction | Dan Goodliffe | 2021-02-07 |
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* | Fix up the maths in creating curved rails | Dan Goodliffe | 2021-02-06 |
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* | Initial commit adding curved rail pieces | Dan Goodliffe | 2021-02-05 |
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