| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Remove misleading power operator^ on vec2/3 | Dan Goodliffe | 2023-12-29 |
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| * | Remove weird operator! on vec2/3 | Dan Goodliffe | 2023-12-29 |
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| * | Switch to millimeters for spatial units | Dan Goodliffe | 2023-11-15 |
| | | | | | | | Mostly a case of changing far too many magic numbers, something else to fix I guess. I probably missed something. Also there's some hackery when loading 3D models, which are still assumed to be in metres. | ||
| * | WIP typedefing just about everything else | Dan Goodliffe | 2023-11-09 |
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| * | WIP typedefing all the things - sources | Dan Goodliffe | 2023-11-09 |
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| * | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
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| * | Swap GLEW for more modern glad | Dan Goodliffe | 2023-05-28 |
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| * | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
| | | | | | Half of them acquired a .cpp part anyway | ||
| * | Fix up all the static analyzer warnings | Dan Goodliffe | 2023-01-08 |
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| * | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
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| * | Move findDir into member function findNodeDirection | Dan Goodliffe | 2022-10-28 |
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| * | Tidy network node insertion/searching | Dan Goodliffe | 2022-10-22 |
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| * | Standard typedefs for Mesh | Dan Goodliffe | 2022-10-13 |
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| * | Standard typedefs for Node | Dan Goodliffe | 2022-10-13 |
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| * | Refactor to start splitting out UI components | Dan Goodliffe | 2021-12-13 |
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| * | Fix up all remaining warnings | Dan Goodliffe | 2021-11-28 |
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| * | Enable all Jason Turner recommended warnings | Dan Goodliffe | 2021-11-26 |
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| * | Swap y,z axis | Dan Goodliffe | 2021-11-16 |
| | | | | | This was a pain... but all the coords make much more sense now and a lot of mystery negation has disappeared. | ||
| * | Fix warnings produced by new clang-tidy | Dan Goodliffe | 2021-05-02 |
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| * | Add generic middle classes LinkStraight and LinkCurve | Dan Goodliffe | 2021-03-13 |
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| * | Push more RailLinks logic down into NetworkOf | Dan Goodliffe | 2021-03-10 |
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| * | Add some more helpers to Network | Dan Goodliffe | 2021-03-10 |
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| * | Vertices and indices vectors not required once mesh is created | Dan Goodliffe | 2021-03-10 |
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| * | Push RailLinks functionality into new base classes Network and NetworkOf<> | Dan Goodliffe | 2021-03-10 |
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| * | Add findNodeAt to locate a node instance by position | Dan Goodliffe | 2021-03-10 |
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| * | Merge nexts into ends | Dan Goodliffe | 2021-03-10 |
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| * | Please joining links midpoint height better | Dan Goodliffe | 2021-03-09 |
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| * | Shut up cppcheck, an STL implementation of that would be stupid | Dan Goodliffe | 2021-03-08 |
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| * | Simplify a lot of code with sincosf | Dan Goodliffe | 2021-03-03 |
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| * | Create and use a shader program for things with absolute position | Dan Goodliffe | 2021-03-03 |
| | | | | | Rails in this case. | ||
| * | Replace Transform with Location | Dan Goodliffe | 2021-03-03 |
| | | | | | Simpler, unbinds the transformation matrices for location, now done just in the shader. | ||
| * | Implement joining two existing links/nodes | Dan Goodliffe | 2021-02-27 |
| | | | | | This will likely make stupid connections in some circumstances, but they will be mechanically sound | ||
| * | Add meandering support | Dan Goodliffe | 2021-02-22 |
| | | | | | Add rail links between existing nodes and arbitrary points | ||
| * | Named model parts, fix bogie spelling, new brush47 model | Dan Goodliffe | 2021-02-21 |
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| * | Fix rail vehicle height according to rail height | Dan Goodliffe | 2021-02-21 |
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| * | Fix inverted rail arc generation | Dan Goodliffe | 2021-02-21 |
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| * | Tweak rail mesh to work in junctions better | Dan Goodliffe | 2021-02-21 |
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| * | Link weak_ptrs | Dan Goodliffe | 2021-02-14 |
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| * | Code tidy-up | Dan Goodliffe | 2021-02-14 |
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| * | Apply pitch to vehicles on a link | Dan Goodliffe | 2021-02-14 |
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| * | Fix vertical offset of curved rails | Dan Goodliffe | 2021-02-14 |
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| * | Rename flat_angle to vector_yaw | Dan Goodliffe | 2021-02-14 |
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| * | Don't copy shared_ptrs | Dan Goodliffe | 2021-02-14 |
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| * | Support getting the position at a point along a link | Dan Goodliffe | 2021-02-14 |
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| * | Keep radius and arc as part of rail curve | Dan Goodliffe | 2021-02-14 |
| | | | | | Fixes order of mesh points oo fix culling | ||
| * | Join links in rail graph | Dan Goodliffe | 2021-02-14 |
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| * | Correctly scaled rails | Dan Goodliffe | 2021-02-14 |
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| * | Construct an Arc from three points | Dan Goodliffe | 2021-02-14 |
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| * | Single function for generating the rail link mesh | Dan Goodliffe | 2021-02-07 |
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| * | Factor a lot of maths and stuff into utility | Dan Goodliffe | 2021-02-07 |
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