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path: root/game/geoData.cpp
Commit message (Expand)AuthorAge
* Don't rely on triangle centroid not already having a surfaceDan Goodliffe5 days
* Process set height as required in chunks of target vertexDan Goodliffe5 days
* Less allocy/work set based surface/recursive height settingDan Goodliffe5 days
* Add adjusted boundary vertices to new/changes/boundary listsDan Goodliffe5 days
* Expand new verts collection onceDan Goodliffe10 days
* Only build/run GeoDataMesh::sanityCheck for debugDan Goodliffe11 days
* Refactor GeoData::setHeights until a struct made of a logical breakdown of th...Dan Goodliffe11 days
* Fixes and tests to new range helpersDan Goodliffe13 days
* Range adaptor to make triangle strip triplesDan Goodliffe14 days
* Use new helpers to simplify close entity search in GeoData::setPointDan Goodliffe2025-02-14
* Move basic setHeights lambdas into proper helper functionsDan Goodliffe2025-02-13
* Replace mesh generation counter with afterChange eventDan Goodliffe2025-02-10
* Split GeoData mesh basics into a subclassDan Goodliffe2025-02-09
* Move lots of geoData helpers into libDan Goodliffe2025-02-09
* Improve logging and fault detection during mesh mutationDan Goodliffe2025-02-08
* Set height when reusing adjacent verticesDan Goodliffe2025-02-08
* Verify an edge can be flippedDan Goodliffe2025-02-06
* Update PointFace _face cache as required instead of erroringDan Goodliffe2025-02-06
* Check all adjacent vertex before edges when cutting triangle strip edgeDan Goodliffe2025-02-03
* Flip edges if better instead of splitting them when cutting triangle strip edgeDan Goodliffe2025-02-02
* Add distance helperDan Goodliffe2025-01-21
* Include arc angle in curved terrain walkDan Goodliffe2025-01-05
* Return surface face list from setHeightsDan Goodliffe2025-01-05
* Helper to declare and add OpenMesh property declarativelyDan Goodliffe2025-01-05
* Fix curve walk edge case where the curve legitimately returns to the previous...Dan Goodliffe2025-01-02
* Return angle of intersection of arc with lineDan Goodliffe2025-01-01
* Walk terrain along a curve - edge cases existDan Goodliffe2025-01-01
* Pass lots more information during GeoData::walkDan Goodliffe2024-12-30
* Set surface from all triangles, not just the firstDan Goodliffe2024-12-23
* Copy properties when split faces and edgesDan Goodliffe2024-12-23
* Use correct triangle when creating surface boundary endsDan Goodliffe2024-12-23
* SetHeightOptions surface changed to defaulted pointerDan Goodliffe2024-12-22
* Store a generation number for GeoDataDan Goodliffe2024-12-22
* Set height when reusing vertices during setHeightsDan Goodliffe2024-12-21
* Add sanity checking logic to GeoDataDan Goodliffe2024-12-18
* Don't cut internal boundariesDan Goodliffe2024-12-18
* Don't make arbitrary changes to mesh for triangle boundariesDan Goodliffe2024-12-18
* Don't make arbitrary changes to mesh for triangle cornersDan Goodliffe2024-12-18
* Reuse close edges when adding new vertices for surfaceDan Goodliffe2024-12-15
* Remove GeoData::difference for points, use global versionDan Goodliffe2024-12-01
* Update new/moved vertex normalsDan Goodliffe2024-11-27
* Surface walk to set face surface propertyDan Goodliffe2024-11-24
* Pass setHeights options as a struct with defaultsDan Goodliffe2024-11-23
* Remove split face specialisationDan Goodliffe2024-11-23
* Share code between boundary and strip edge node reuseDan Goodliffe2024-11-23
* Reuse existing vertices when processing strip verticesDan Goodliffe2024-11-16
* Reuse existing vertices when processing boundary partsDan Goodliffe2024-11-14
* Fix do bounary part iterationDan Goodliffe2024-11-14
* Reverse order of last boundary part additionDan Goodliffe2024-11-14
* First version rewrite of terrain deformation, much still to doDan Goodliffe2024-11-13