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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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path:
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game
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geoData.cpp
Commit message (
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Author
Age
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Add sanity checking logic to GeoData
Dan Goodliffe
5 days
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Don't cut internal boundaries
Dan Goodliffe
5 days
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Don't make arbitrary changes to mesh for triangle boundaries
Dan Goodliffe
5 days
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Don't make arbitrary changes to mesh for triangle corners
Dan Goodliffe
5 days
*
Reuse close edges when adding new vertices for surface
Dan Goodliffe
8 days
*
Remove GeoData::difference for points, use global version
Dan Goodliffe
2024-12-01
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Update new/moved vertex normals
Dan Goodliffe
2024-11-27
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Surface walk to set face surface property
Dan Goodliffe
2024-11-24
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Pass setHeights options as a struct with defaults
Dan Goodliffe
2024-11-23
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Remove split face specialisation
Dan Goodliffe
2024-11-23
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Share code between boundary and strip edge node reuse
Dan Goodliffe
2024-11-23
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Reuse existing vertices when processing strip vertices
Dan Goodliffe
2024-11-16
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Reuse existing vertices when processing boundary parts
Dan Goodliffe
2024-11-14
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Fix do bounary part iteration
Dan Goodliffe
2024-11-14
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Reverse order of last boundary part addition
Dan Goodliffe
2024-11-14
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First version rewrite of terrain deformation, much still to do
Dan Goodliffe
2024-11-13
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Further template maths functions
Dan Goodliffe
2024-10-21
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Remove abuse of std::adjacent_find from geoData
Dan Goodliffe
2024-05-25
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Simplify new face split loop
Dan Goodliffe
2024-04-26
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Set the face surface type when setting height
Dan Goodliffe
2024-04-26
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Don't return newly created faces from split
Dan Goodliffe
2024-04-26
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Add GeoData face property for surface type
Dan Goodliffe
2024-04-08
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Fix creating a flat terrain of exactly the requested size
Dan Goodliffe
2024-04-07
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Don't garbage collect the terrain mesh
Dan Goodliffe
2024-04-04
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Update normals only as required
Dan Goodliffe
2024-04-04
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Boundary edge and one time split with repeated 4-way split of large faces
Dan Goodliffe
2024-04-01
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Replace face 4-way split
Dan Goodliffe
2024-04-01
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Factor out some helper lambdas into members
Dan Goodliffe
2024-03-31
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Split long boundary edges
Dan Goodliffe
2024-03-31
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Split faces with two large boundary sides
Dan Goodliffe
2024-03-31
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Don't save original face handles
Dan Goodliffe
2024-03-31
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Handle almost straight edges with a simple bisect
Dan Goodliffe
2024-03-30
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Dedupe addition of extrusions
Dan Goodliffe
2024-03-23
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Handle and test concave surface boundaries
Dan Goodliffe
2024-03-23
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Create extents purely from corner arcs
Dan Goodliffe
2024-03-23
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Remove boundary collection
Dan Goodliffe
2024-03-23
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Extract vector_normal helper into lib
Dan Goodliffe
2024-03-23
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Add helper constructors to Arc
Dan Goodliffe
2024-03-21
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Simplify creation of planes
Dan Goodliffe
2024-03-18
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maybe_unused return from cut point search
Dan Goodliffe
2024-03-18
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Switch to using planes instead of triangles for deformaton cut
Dan Goodliffe
2024-03-18
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Fix generation of halfedge extrusion extents
Dan Goodliffe
2024-03-14
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Simplify cut loop and termination case search
Dan Goodliffe
2024-03-14
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Rewrite most of setHeights
Dan Goodliffe
2024-03-08
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Bail out early if the input does not define an area
Dan Goodliffe
2024-03-08
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Remove the nosplit list
Dan Goodliffe
2024-02-24
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Psycho-rebased branch deform-terrain on top of main
Dan Goodliffe
2024-02-24
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First cut of terrain deformation
Dan Goodliffe
2024-02-22
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Include face handle in intersectRay result
Dan Goodliffe
2024-02-13
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Add helpers for testing for triangle overlap/containedness
Dan Goodliffe
2024-02-12
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